by Alexander Sliwinski Aug 28th 2008 3:00AM
Filed under: Mac, PC, Action, Puzzle, RPGs, Strategy
American McGee's Grimm continues on
GameTap this week with
The Girl Without Hands -- yup, it's getting darker.
Same as every week, the episode is free to non-subscribers for the
first 24 hours after release. Also, this week, the service gets into the drug trade by adding the addictive
Puzzle Quest.
There aren't any additions to GameTap's
gratis games lineup this week, but the full list of free-to-play titles can be found after the break.
Continue reading GameTap Thursday: Grimm dirties another tale, Puzzle Quest drops some runes
by Alexander Sliwinski Aug 27th 2008 6:20PM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, Rhythm
The
issues with this week's
Rock Band DLC were worse than we first thought.
Rush's Moving Pictures album will not be available for purchase on Xbox 360, nor PS3. Apparently some guy called "unforeseen technical difficulties" has screwed everything up. Wait, it gets worse. According to the
announcement post on the official
Rock Band forums, the problem may keep the album from being available for a couple weeks.
Harmonix is currently shifting the release schedule around to have some tracks out this week, keeping its
streak of new content since the game's launch alive and well. We'll be sure to post when we hear something about Harmonix's plans.
by Alexander Sliwinski Aug 27th 2008 4:00PM
Filed under: Mac, PC, RPGs, MMO
When a company has one of the most successful
MMORPGs games of all time, the last thing anyone there wants to do is throw a wrench into what the customers' rigs can handle. To that end, the Blizzard team explained in a few interviews last week that
World of Warcraft's graphical updates will happen over time with expansions. Don't go expecting something like
World of Warcraft 2 or a major graphics overhaul, which might hurt the customer base.
In an interview with VideoGamer.com, Blizzard's Rob Chilton explains that "usability" has always been more important to the company than technical prowess. Obviously,
Blizzard's judgment on how to run Azeroth, compared to those who yearn for a
full-blown graphics overhaul, has paid off in
million billions for the developer.
Source -- Brack clarifies graphical update plans (WoW Insider)
Source -- WoW graphical reboot may never be necessary (VG)
by Alexander Sliwinski Aug 27th 2008 2:30PM
Filed under: Sony PlayStation 3, Peripherals
Although no official details about the PS3 wireless keypad's pricing or launch date (beyond "late November") have been released,
Amazon.com is shedding a little light on the situation. The online retailer currently has the peripheral listed at $49.99 with a ship date of Nov. 30.
Although the date may be a placeholder, an Amazon representative informs us, "Pricing details come from our vendors. So that is the price that Sony gave us." Once again, Sony hasn't made any official statements about pricing, but retailers seem to be getting some details.
A recent poll on
PS3 Fanboy showed that 46% of responders would pay no more than $20. Only 4% of participants would actually pay the current listed price for the peripheral.
by Alexander Sliwinski Aug 27th 2008 2:00PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Action, First Person Shooters
Far Cry 2's Narrative Designer Patrick Redding informs
VG247 that Ubisoft Montreal has started work on the next
Far Cry game. He tells the site that Africa still has a "huge amount of promise" and there are still things they'd like to do with the setting, but he hedges it all by saying that the team is still in "preliminary stages" of development.
Redding expresses that the
Far Cry 2 engine could be used to make other locales, but that to save time the team will probably build on the sequel's African setting. He wants to stick with the series' exotic settings, but feels that jungle islands aren't as exciting as when the original
Far Cry released four years ago.
by Alexander Sliwinski Aug 27th 2008 12:30PM
Filed under: Microsoft Xbox 360, Business
Microsoft has won
its claim against rumble licensor Immersion Corp., receiving $20.75 million from the company,
Reuters reports. The particulars of the case revolve around a 2003
sub-licensing agreement between the two companies in which Microsoft was entitled to a portion of the cash that
Immersion eventually settled on in its
case against Sony.
It appears that everything is now ship-shake between all the corporations involved and we can continue enjoying the jiggles we get from our controllers.
Source --
Payback Time: Immersion To Pay $20.75 Million To Microsoft (Efluxmedia)Source -- Immersion settles suit with Microsoft (Reuters)
[Thanks, laserboyjc]
by Alexander Sliwinski Aug 26th 2008 2:00PM
Filed under: Sony PlayStation 3, Microsoft Xbox 360
Hideo Kojima wishes that the inquiries about a
Metal Gear Solid 4 port for Xbox 360 would cease. The man who the
La-li-lu-le-lo answer to tells
Eurogamer he longs for the day that he stops being asked the notorious question during every interview and public appearance. Ironically, Eurogamer goes ahead and asks him about the
possibility of an Xbox 360 port.
Kojima reiterates for the
umpteenth time that
MGS4 was optimized for the PS3 and a port may not be possible. He expresses, in what we're taking as a moment of frustration and spite, that he feels
MGS4 should be on PC just so people stop focusing on consoles and start asking him more questions about the game itself.
by Alexander Sliwinski Aug 26th 2008 12:00PM
Filed under: Nintendo Wii, Action
Hudson announced this morning that
Bomberman Blast, an "all-new Bomberman," will release for
WiiWare at some point in the future. The game will support the use of Miis and 8-player online multiplayer.
Don't expect this WiiWare version to be a
totally awesome re-imagining of the
Bomberman franchise like
Act Zero -- the press release makes it sound like this is going to be the same
iteration rehash of the formula we've seen for
a few decades. There's currently no word on a release window or how online matchmaking will be handled. We've contacted Hudson regarding both matters.
by Alexander Sliwinski Aug 25th 2008 7:40PM
Filed under: Sony PlayStation 3
A post on the
official European PlayStation forums states once and for all that
LittleBigPlanet will have one region: "LittleBigRegion," aka Earth. Although future Sackboys around the world hoped there'd be no region lock, the possibility did come up after the game's senior producer allegedly made statements about region locking during
Leipzig.
The confusion about region locking revolved around moderation requirements required in different sections of our own little big planet. Apparently Sony has "worked around" this issue and now all shared levels will be available worldwide when the game
releases in October.
[Via
PS3 Fanboy]
by Alexander Sliwinski Aug 25th 2008 4:10PM
Filed under: Culture, Business
The
Leipzig Games Convention was apparently a success and is already scheduled to return next year from August 19 to 23. The "
final report" by the Leipziger-Messe states that 82.1% of attendees asked for the show to stay in its current location, with more than a third of attendees traveling over 300 kilometers (186 miles) to attend.
The show had 203,000 attendees, with 547 companies exhibiting their wares. Showing that Leipzig is actually becoming of interest to the media as well: 3,800 journalists attended, up from 3,395 in 2007. It'll be interesting to see how Leipzig does next year when it will reportedly have some competition from
GamesCOM in Cologne.
by Alexander Sliwinski Aug 22nd 2008 4:30PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360
Konami has clarified a couple details about
Silent Hill: Homecoming's release date and its distribution on PC. Following up on some
reports coming out of Leipzig, the company informs us that the time frame for the North American release is still September, and Europe will apparently need to wait until later in '08.
We have also been informed that Valve's
Steam digital distribution service is "the only method of distribution" for
Silent Hill: Homecoming on the PC. Konami currently has no plans for a retail box version, which certainly is an interesting strategy.
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