Filed under: Sony PlayStation 3
Japanese hardware sales, Feb. 16 - Feb. 22: Spit-take edition

We thought it would be considerate to give you guys the ever-so-brief history of the knee-jerk reaction you're likely about to experience, depending on your level of self-investment in the overseas gaming electronics market, and whether or not you're currently drinking a nice, refreshing beverage. Amidst substantial drops in weekly sales totals for all its competitors, the rarely triumphant Xbox 360 pulled off a spectacular ascent with an increase of over 15,000 units. It performed this feat by riding upon the comfortable, pillowy back of Star Ocean: The Last Hope, a 360 exclusive that sold over 162,000 copies in its release week.
Then again, perhaps news that a Square Enix title featuring vaguely effeminate dudes pushed Japanese sales of its designated system doesn't surprise you to the point of expectoration. Your unflappable, steely nerves keep you from being startled by sales figures, let alone the GIANT SPIDER THAT'S ON YOUR SHOULDER. (Yeah, that probably did the trick.)
- DSi: 41,839
- PSP: 29,552
- Xbox 360: 25,334
15,501 (157.64%)- Wii: 16,973
- PS3: 16,149
- DS Lite: 9,975
- PS2: 5,029
[Source: Media Create]
See: The expectorating archives
Joystiq interview: Resident Evil 5 producer Jun Takeuchi

Jun Takeuchi has been very busy the last few years, dedicating his time to franchises like Onimusha, Lost Planet, and of course Resident Evil. With the latest installment of Capcom-brand survival horror, Takeuchi has been battling accusations of racism and complaints about the dated controls, all while serving up four million downloads of the demo. He didn't have to deal with any such matters back in the days of Resident Evil 2, that's for sure.
We met up with Takeuchi during his recent stop in Los Angeles to discuss these issues and other hot topics. Find out what he had to say after the break.
We met up with Takeuchi during his recent stop in Los Angeles to discuss these issues and other hot topics. Find out what he had to say after the break.
Flower's Jenova Chen doesn't play new games, wants to explore 'feelings'
Jenova Chen, creative director for thatgamecompany and champion for the recently released arboreal PSN title Flower, recently opened up during an interview with GamesIndustry to an extent we rarely see outside of Dr. Phil reruns. During the interview, he reveals that he's interested in making games that elicit emotional responses more effectively than the traditional industry blockbuster, in an attempt to "recapture" the emotions that games used to inspire within him during his formative years.
According to him, this is an area that modern video games (which he admittedly rarely plays) don't really excel at, saying most major releases "fail to educate you on an intellectual level, and the emotions they evoke are relatively primal." To this effect, the self-proclaimed goal of his burgeoning development company is to "push the boundary of what games can communicate." We're not sure what thatgamecompany's next aesthetically pleasing project will be, but one thing's for certain -- it probably won't incorporate any firearms with chainsaws attached to them.
According to him, this is an area that modern video games (which he admittedly rarely plays) don't really excel at, saying most major releases "fail to educate you on an intellectual level, and the emotions they evoke are relatively primal." To this effect, the self-proclaimed goal of his burgeoning development company is to "push the boundary of what games can communicate." We're not sure what thatgamecompany's next aesthetically pleasing project will be, but one thing's for certain -- it probably won't incorporate any firearms with chainsaws attached to them.
Singularity spawns multiple screenshots, first trailer
click to enlarge
In Raven Software's latest FPS, Singularity, you play as a salesperson for Cingular Wireless, now AT&T Wireless. No, that's not right. Oh yes. You play as a character who, unlike a Cingular salesperson, can manipulate time -- travel through it, use it to make folks age to death ... y'know, the usual. Anyway, the game's publisher, Activision, has released the first trailer for it and a couple dozen screenshots. The game looks mighty good, but we won't be totally convinced until we confirm players can use time to grow beards quickly. That and play it at E3. The trailer's hanging out just after the break or skip the lame Flash-vid and download it in glorious HD from Big Download.
Joystiq hands-on: FUEL

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As the newest racing franchise from Codemasters, FUEL has a lot to live up to. Namely the pedigree of the publisher's two other racers this generation, the stellar DiRT and GRID. Its premise is grandiose: allow players to race on order of 5,000 square miles of open world in a variety of vehicles, rancing from dune buggies and roadsters to dirt bikes and monster trucks. It's obvious from playing the game that its developer, Asobo Studio, has the big picture covered; everything else is all over the map.
Gallery: FUEL
Joystiq impressions: DiRT 2

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The series that gave our own Ludwig Kietzmann his first gaming injury is thundering back this September on, well, pretty much every platform imaginable. Last night we were treated -- and it was a treat -- to a first look at in-game footage from Codemasters' hotly anticipated rally racer, DiRT 2.
There are some fundamental changes coming to the series for its second go-round. The biggest of which is a very strong focus on marrying rally racing with the world of extreme sports. Inspired by X-Games icons such as Dave Mirra strapping in behind the wheel and taking the sport to new heights (and lengths! We watched a video of a rally car landing a flawless 181ft jump) the game's designers are ratcheting up the edge, but, more importantly to gameplay, introducing whole new elements. Rally on after the break for more.
There are some fundamental changes coming to the series for its second go-round. The biggest of which is a very strong focus on marrying rally racing with the world of extreme sports. Inspired by X-Games icons such as Dave Mirra strapping in behind the wheel and taking the sport to new heights (and lengths! We watched a video of a rally car landing a flawless 181ft jump) the game's designers are ratcheting up the edge, but, more importantly to gameplay, introducing whole new elements. Rally on after the break for more.
Note: all images associated with this preview are target renders (not to be confused with bullshots).
Sony: God of War III, MAG coming within the year
A triumphant Sony press release which heralded next week's arrival of Killzone 2 and, effectively, the kick-off for its 2009 line-up, contained a tentative list of the games that will likely cause PS3 owners to foam at the mouth with anticipation over the coming months. The list contained two mammoths in particular -- according to Sony, both God of War III and Zipper Interactive's MAG: Massive Action Game will be among the "blockbuster exclusives" which will land on the console "throughout the year."
The imminent launch window for the two titles (which were mentioned alongside inFamous, Heavy Rain, MLB 09: The Show and Uncharted 2: Among Thieves) is just a bit surprising -- though we suppose Sony's selective wording ("throughout the year") could mean that the listed titles will be dropping by this time in 2010. Still, barring any delays, 2009's shaping up to be a heck of a year for the enthusiastic supporters of Sony's monolithic home console.
The imminent launch window for the two titles (which were mentioned alongside inFamous, Heavy Rain, MLB 09: The Show and Uncharted 2: Among Thieves) is just a bit surprising -- though we suppose Sony's selective wording ("throughout the year") could mean that the listed titles will be dropping by this time in 2010. Still, barring any delays, 2009's shaping up to be a heck of a year for the enthusiastic supporters of Sony's monolithic home console.
PSN Thursday: Let's play Noby Noby Boy

Today's update also brings PopCap's Zuma to PS3 (it's no Peggle, but what is ... except, well, Peggle), along with the much-anticipated Burnout Paradise Legendary Cars Collection, WipEout trimmings (plus costumes) for LittleBigPlanet and a playable demo of Loco Roco 2 for PSP, among various other offerings.
Choose your platform to view the corresponding release list:
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(Note: Continue past the break to view both release lists.)
Watch the prologue to Prince of Persia's 'Epilogue' DLC
Hitting XBLM and PSN on February 26, this adventure through the Underground Palace -- and confrontation with a new boss, the Shapeshifter -- promises to be more challenging than anything pre-Epilogue. Just watch and you'll see what we mean.
'Retro' Matt Hazard game for XBLA and PSN this summer

D3Publisher is working on a retro-style side-scrolling XBLA and PSN action game intended to fill in the backstory of Matt Hazard, the lead character of Eat Lead: The Return of Matt Hazard. It's planned for release sometime this summer. (Eat Lead launches against Halo Wars on March 3.)
If you're not hip to Eat Lead's "hook," it's supposed to be the latest game in a long-running series, and Matt Hazard is supposed to be a "video game icon." Only it isn't and he's not. The downloadable game is ostensibly one of his past titles being made available for the first time in years. Only it's not. Get it?
We'd hazard a guess that this game could do well -- if the synthetic nostalgia and in-jokes of Eat Lead aren't lost on the larger gaming audience.
If you're not hip to Eat Lead's "hook," it's supposed to be the latest game in a long-running series, and Matt Hazard is supposed to be a "video game icon." Only it isn't and he's not. The downloadable game is ostensibly one of his past titles being made available for the first time in years. Only it's not. Get it?
We'd hazard a guess that this game could do well -- if the synthetic nostalgia and in-jokes of Eat Lead aren't lost on the larger gaming audience.
Keiji Inafune talks Dead Rising 2 in Capcom podcast
The latest edition of the Bionic Commando podcast includes a Q&A session with Dead Rising creator Keiji Inafune. Strangely, he seems unwilling to divulge many new details about Dead Rising 2, but talks in length about collaborating with a Western developer. The sequel has been farmed out to Canadian-based Blue Castle Games, but Inafune is eager to state that developers from the original game are working very closely with the DR2 team, with conference calls occurring every week.
"[Blue Castle Games] really understood the Japanese flavor that made Dead Rising so unique," says Inafune. "They showed me that they are serious about making a game that keeps that Capcom 'spice' intact, and so far it's going very well." He hopes to make Dead Rising 2 an improvement over the original, as the game will be developed from a global perspective. This level of collaboration between East and West, he says, is unprecedented for Capcom. Perhaps the Resident Evil team should look into trying something similar for its next title?
In terms of actual gameplay details, there's little to glean from the podcast. Inafune does mention that the new character will be much more interesting than Frank West, but doesn't want to give away too much right now. Blue Castle feels that keeping the time management aspect of the original game in the sequel is important, but is planning a much larger variety of mission objectives. Have a listen yourself for more Dead Rising 2 tidbits.
"[Blue Castle Games] really understood the Japanese flavor that made Dead Rising so unique," says Inafune. "They showed me that they are serious about making a game that keeps that Capcom 'spice' intact, and so far it's going very well." He hopes to make Dead Rising 2 an improvement over the original, as the game will be developed from a global perspective. This level of collaboration between East and West, he says, is unprecedented for Capcom. Perhaps the Resident Evil team should look into trying something similar for its next title?
In terms of actual gameplay details, there's little to glean from the podcast. Inafune does mention that the new character will be much more interesting than Frank West, but doesn't want to give away too much right now. Blue Castle feels that keeping the time management aspect of the original game in the sequel is important, but is planning a much larger variety of mission objectives. Have a listen yourself for more Dead Rising 2 tidbits.
Pure developer Blackrock teases new action racer
The purposefully obscured footage provides a glimpse at what looks to be an action-filled arcade racer, one that's part Ridge Racer, part GRID and part Midnight Club. We get some very stylized cars, a huge crash and ... an exploding gas station. More on the game is promised for March 11. Consider us thoroughly teased. Hop on over to Big Download for a high-def-ier version of the video ... and tell 'em the 'Stiq sent you.
Joystiq at the Street Fighter IV Launch Party
By now you're probably tired of reading about slick Hollywood-based video game launch parties attended by C-list celebrities and wannabes who probably game about as much as your grandma. Capcom finally got it right by opening up the Street Fighter IV party to the public. The only problem was that so many people showed up for the event that the fire marshal ended up restricting access, and a lot of people went home without getting their game on.
For those of you who didn't make it to the Geffen Museum Street Fighter Takeover in downtown Los Angeles, we offer up the gallery below from the event. There were tons of console stations where you could play the game, imported versions of the SFIV Japanese arcade game, a Street Fighter Club rumble pit, a "museum" full of Street Fighter products from over the years, Street Fighter arcade cabinets painted by different artists, plenty of people in costumes, and of course, game producer Ono-san.
For those of you who didn't make it to the Geffen Museum Street Fighter Takeover in downtown Los Angeles, we offer up the gallery below from the event. There were tons of console stations where you could play the game, imported versions of the SFIV Japanese arcade game, a Street Fighter Club rumble pit, a "museum" full of Street Fighter products from over the years, Street Fighter arcade cabinets painted by different artists, plenty of people in costumes, and of course, game producer Ono-san.
Japanese hardware sales, Feb. 2 - Feb. 8: Redundant redundancies edition

We've elected to simplify a startling number of positions here at the Institute, including Stat Trackers, Adders, Subtractors, Analyzers, Percentage Calculators, Red and Green Arrow Breeders, Pun Writers, Pun Editors, and our LOLcat Locator. We even restructured the guy who was in charge of the optimization procedures. We'd like to call this irony, but we can't be sure. We smartsized our Literary Device Examiner.
We also unhired our Witty Remark That Actually Pertains to The Current Week's Sales Figures Guy -- luckily, his services won't be needed, as this week's chart looks alarmingly similar to the last fifty. Just hop into our archives, and choose your favorite wisecrack. Take our word for it -- it'll still be relevant.
- DSi: 49,529
- PSP: 34,969
- Wii: 20,412
- PS3: 16,082
- DS Lite: 12,484
- Xbox 360: 8,311
204 (2.52%)- PS2: 5,089
[Source: Media Create]
See: The smartsized archives
D3 throwing Puzzle Quest: Galactrix launch event -- and you could be there

What? The public being allowed into a game's launch event? We've never heard of such a thing. Okay, maybe we have. So has D3 Publisher, who is going to let the first 100 Joystiq readers that RSVP to PQGalactrixRSVP@d3p.us celebrate the release of its latest controlled substance Puzzle Quest game, Puzzle Quest Galactrix.
The event is being held in Los Angeles on Thursday, February 19 from 6:30 to 10:00 p.m. -- so bear that in mind before emailing. The publisher isn't going to fly you there or anything.
The first 50 "chosen ones" who show up with a Nintendo DS will receive a pre-release copy of the DS version of Galactrix. They'll also be able to play every version of the game pre-launch and have a chance to win T-Shirts, calendars ... and potentially even a customized Galactrix DS Lite. To your email clients, dear readers!
Update: 2/15 - 11:40PM EST : Tickets are still available, feel free to email the address above.
The event is being held in Los Angeles on Thursday, February 19 from 6:30 to 10:00 p.m. -- so bear that in mind before emailing. The publisher isn't going to fly you there or anything.
The first 50 "chosen ones" who show up with a Nintendo DS will receive a pre-release copy of the DS version of Galactrix. They'll also be able to play every version of the game pre-launch and have a chance to win T-Shirts, calendars ... and potentially even a customized Galactrix DS Lite. To your email clients, dear readers!
Update: 2/15 - 11:40PM EST : Tickets are still available, feel free to email the address above.















